Behind the Pipes, there is a large amount of coins, 500 of them to be exact, some of which can only be reached by using the cape. In order to get to the s… Where to find the Donut Plains 1 Secret Exit in Super Mario World.Other Donut World video guides:Donut Plains 2 Secret Exit - https://www.youtube.com/watch?v=Z21jWWx7SFUDonut Ghost House walkthrough + Secret Exit - https://www.youtube.com/watch?v=Po5yHBf-D3sDonut Secret 1 Secret Exit - https://www.youtube.com/watch?v=8AoPRzTVNbADonut Secret House walkthrough + Secret Exit - https://www.youtube.com/watch?v=Xd9By4pOvR0-Links to relevant Super Mario World videos:Super Mario World - Complete world map tour - https://www.youtube.com/watch?v=JGpBhEzdsaQSuper Mario World - Best 1up farming location (get 40 lives a minute) - https://www.youtube.com/watch?v=u4MpXTGjHMwSuper Mario World - All Switch Palaces - https://www.youtube.com/watch?v=83jo0fuZ9-EHow to fly in Super Mario World - https://www.youtube.com/watch?v=nZjIIMmEFUQAll level exits and other guides playlist - https://www.youtube.com/playlist?list=PLK5wgL6-p63t7sP1BTA9VbvQB0qImDX2VThanks for watching! This guides Mario to a special area where he can test his flying skills. The level is most notable for introducing the Cape Feather and the Caped form of Mario or Luigi. Now, the player has to maneuver around moving yellow platforms, a few Buzzy Beetles and Swoopers. There will then be a small platform with five coins on it. The challenge is to get all 500 coins in there. Next Post → Subscribe To Our Alerts! I got this after the 'Green Switch Palace'. The level starts with a bunch of Super Koopas flying towards you. This level contains five Dragon Coins. User Info: Chazware. 95 Exit, No Cape. Level Type A VERY busy field. Eventually, the player can head through the Goal Gate to complete the level. If you want to try it before, simply start running from where the last Dragon Coin was, and try to fly between the last yellow and green pipes in the sky directly above the volcano flower. Hughes Lorin . Video: Donut Plains 1 Secret Exit - Get Cape (DP1 Guy) Source: Sten. Post navigation ← Previous Post. Blocks, they can take the second exit. The ones wearing a blinking cape give it to Mario when stomped. It leads him to a small area with two Koopa Paratroopas; the player must then jump on green pipes to cross the pit and reach another pipe to … Library. If the player has already visited the Green Switch Palace and turned the green Dotted-Line Blocks into ! In Donut Plains 2, there are several yellow platforms that raise up and down. Go to the left and press the P Switchand go to the blue door and you can complete the level. Occasionally a football will spawn in the few frames it can; in that case spinning the cape will usually take care of it. From the Super Mario Wiki, the Mario encyclopedia, “The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.”, https://www.mariowiki.com/index.php?title=Donut_Plains_1&oldid=3011368. A blue door will then appear, through which is the non-secret goalpost. Hope this video was helpful - if it was, a like would be appreciated, and if you have any thoughts on this video or other guide suggestions, let me know in the comments. This is possible without the Green Switch Palace, if the player uses the Cape Feather. I apologise for how bad I am. Video: Donut Plains 2 Secret Exit - Cape Source: ThirdLavaDolphin. This level is the first level in the game to have two different exits due to the red dot for this level and it introduces Super Koopas and Cape Feathers. Shortly after the ? This level, taking place above a mushroom forest, is filled with several kinds of platforms and it is also the first level to feature ON/OFF Switches. Donut Secret 1 is a secret level found by unlocking the secret exit in Donut Plains 1. No Cape Categories Fire Mario. Top Voted Answer. The regular exit, marked by the Giant Gate, opens the way to Donut Plains 2 in the northwest of Dinosaur Land. Video: Donut Plains 2 Secret Exit - Cape Source: Bramz. The exact same game returns later several times in Super Mario World. This page was last edited on August 26, 2020, at 20:29. You can enter the second green pipe (above the yellow column just right of a green block) to take you to another area. The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House. Donut Plains 1 is the first level to have more than one exit. Blocks in the correct order. TRACK | REPORT SEE ANSWERS. Getting a 281 with this method is very precise, 280 is far more common Video: Donut Ghost House Secret Exit - Cape (Fast Strat) Source: Sten. The level consists of two exits; the boss room with the Big Boo and the two Boosand the exit outside the house. Make sure to let go of run to shoot fireballs at the koopa by yoshi Video: Donut Plains 1 Secret Exit - No Cape, Get Yoshi Source: SilverStar6609. A Switch Block is inside, and hitting this makes a Coin arrow appear, which point… It's not fast. Super Mario World - Donut Plains 1 Secret Exit. This is the first level where you'll find the Cape Feather, allowing you to fly. This will unlock Donut Secret 1. Using the power of the cape, the player is able to fly and reach coins and cloud platforms up in the sky. Throughout the level, Super Koopas fly towards the player. Super Mario World - Walkthrough - Donut Plains 2 - Secret Exit. A tutorial showing you the Secret Exit of the level Donut Plains 1. Just after the two Rotating Blocks that contain coins, there is an upside down Warp Pipe only accessible if the yellow ! Where to find the Donut Plains 1 Secret Exit in Super Mario World. I need help finding it so i can get to the switch palce. I've never played Super Mario World before, so this is my first ever play through. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotuses. Where to find secret exit in donut plains 2 ? Small Mario. There is a Message Block at the end which explains that areas marked with a red dot on the map have two different exits. Player: MarioStage: Donut Plains 3Ahora EstamOz Cercadel caztillO nO. The secret exit here can be found towards the end of the The level has a grassland … 1 Overview. In order to beat Donut Plains 1 the secret way or with the key exit, you’ll either need to continue to Donut Plains 2 and access the green switch or get good with the cape. Exit 2: Climb up the stairs and go down by avoiding the Circling Boo Buddies. It is also the first level in the game to have two different exits. Donut Plains 1 has become the perfect level for obtaining extra lives in, other than the secret level unlocked through the secret exit of the donut plains ghost house. Search. If the player takes this route, they have to backtrack to get the halfway point. Sign up. Answers that are too short or not descriptive are usually rejected. This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1. Report. When running up the blocks using the Triangular Block at the ground, Mario comes across a Key with a Keyhole right next to it. The normal exit heads northwest to Donut Plains 2. I don't play well. 5 years ago | 80 views. Secret exits Fast Strat. In the second room, there is a staircase with a door at the top. Walkthrough . Donut Plains 1 is the first level players will encounter in the Donut Plains. Unlocking a secret exit will take a player to a previously hidden new level. Super Mario World -- Donut Plains #1How to get into the secret exit without having the green box switch activated. Donut Ghost House is the first, and most simple of the Ghost Houses.You can get there by getting the normal exit on Donut Plains 2 or Donut Secret 1.The only thing that makes this level recognizable is the fact that the secret exit leads to the Top Secret Area. The level starts off with Mario or Luigi out of a pipe. 08.DONUT PLAINS 1 (Secret Exit) You can choose to get this exit before or after hitting the green switch, but if you choose to do it after it is considerably easier. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. ? The level is most notable for introducing the Cape Feather and the Caped form of Mario or Luigi. Donut Plains 1. Small Only. Super Mario World - Walkthrough - Donut Plains 2 - Secret Exit. Keep running right and enter the door. Donut Plains 1 is our first level to feature two exits. A Cape Feather provides him with a cape, if he does not already have one, and a Triangular Block allows him to cross some high Pipes that are blocking the way. Add your answer. Follow. Donut Plains 1 is the first level in Donut Plains. Play through the level until the part where you see the pipes sticking out the ceiling. Donut Plains 3 is a level in the game Super Mario World and is the third level of the second world, Donut Plains. Secret exits are alternate paths out of a level in Super Mario World. Contents. Playing next. The other exit heads north to Donut Secret 1. Keep running right and enter the door. Donut Secret 1 also has a secret exit. Browse more videos. Watch the video below to see how to beat Donut Plains 2 through the secret exit, with the key. Super Mario World - Walkthrough - Donut Plains 2 - Secret Exit. Blocks are filled out. The first level of Donut Plains, taking the secret exit which leads to Donut Secret 1. Fast Room 2. Nothing secret there, just complete and activate the green switch. Donut Plains 1 / Donut Secret 1 / Donut Secret House / Donut Secret 2 / Donut Plains 2 / Green Switch Palace / Donut Ghost House / Top Secret Area / Donut Plains 3 / Donut Plains 4 / #2 Morton's Castle. Instead of heading northwest, Mario uses a path going north into the lake, leading to Donut Secret 1 if he found the secret exit. After that, the player eventually encounters a few Warp Pipes. Donut Secret 1 is the first underwater level in the game Super Mario World. 1.1 Secret Area; 2 Enemies; 3 Names in other languages; Overview . After that, the screen starts to scroll. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Buddy Swarm flying overhead. Donut Plains 1 is the first level of the Donut Plains area in Super Mario World. The rightmost block, when hit, releases a Beanstalk that takes the player to the third Dragon Coin. The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. The Player has 400 seconds on the Timer to complete this level. Video: Donut Ghost House Secret Exit - Cape (Safe Strat) Source: Sten. Video: Donut Plains 1 Secret Exit - Small, Get Yoshi Source: SilverStar6609. Am Ende ist ein Link der Euch wieder zur Map führt.Link:https://www.youtube.com/watch?v=d0jQnxDdRVg Watch fullscreen. 5 years ago | 80 views. Go to the left and hit the P Switch, hit the block and climb up the vine and go through the … This saves about half a second over the above strat and is not much more difficult. Enjoy! The Ghost House consists of four rooms. 10:03. Please be as detailed as you can when making an answer. It is also the first level in the game to have two different exits. Chazware - 6 days ago. After going forward a little more, Mario or Luigi encounters the gate and finish the level. Secret Exit Log in. Near the end, there are some Chargin' Chucks that attempt to throw baseballs at the player. When playing the level for the first time, the green Dotted-Line Blocks towards the end of the level are not be filled out, so Mario can easily pass through and head to the Giant Gate. Donut Plains 1 is the first level of the Donut Plains area in Super Mario World. The level has a grassland theme and green mountains in the background. Putting both together finishes the level. To get to the first secret area, the player must enter the blue pipe located near the beginning of the stage, avoiding the Jumping Piranha Plant. How do you get to the secret exit on Donut Plains 1 and 2 on Super Mario World? Exit: Donut Plains 2: Secret Exit: Donut Secret 1 : Time at Start: 400 Donut Plains 1 is the first stage of Donut Plains. The pipe takes Mario to a bonus game where he can win up to five extra lives by hitting ? Block that contains Yoshi, there are four Turning Blocks with a Chargin' Chuck below. When emerging from this bonus room, the player may enter the Warp Pipe to the left. Beating Donut Plains 2 through the secret exit will give you access to the Green Switch. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotuses. On Donut Plains 2 where is the secret exit? It is accessed by completing Iggy's Castle. Gameplay Super Mario World - Donut Ghost House & Secret Exit and Top Secret Area + Donut Plains 3 - Duration: 3:55. The platform with it is also reachable by flying. Exit 1: Climb up the stairs and go down by avoiding the Circling Boo Buddies. The official second level of Donut Plains in SMW, and the first full auto-scrolling level (not counting the last room in Iggy's Castle). In order to get to the normal exit, these coins must first be taken, and then the P Switchobtained from the leftmost end of the room, brought back to the small platform, and activated. Its also the first level to feature the cape. Donut Secret House is one of two ghost houses in Donut Plains. Past Players 44,752 views Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't before. 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